BLOOB

A 3D audio visualizer that runs on WebGL

Real 3D — particles, meshes, ray-marched volumes and signed-distance lattices — reacting to a 64-band spectrum, with a cinematic post pipeline, in a browser tab.

Open Galaxy 3D Or BLOOB (2D)

Who this is for

Under the hood

Three.js on WebGL2, HDR half-float buffers, an EffectComposer chain with bloom and a custom cinema pass, GPU point clouds with procedural glow sprites, and fragment-shader ray marching rendered at a tiered internal resolution.

Audio contract

Seven perceptual bands (smoothed and raw), kick/snare/hat onsets, riser and drop detection, tempo and beat phase, a 64-band log spectrum and a 512-sample waveform — every scene binds geometry to these.

Cross-platform parity

Capability probing picks a quality tier; supersampling keeps 1× displays as clean as Retina; latency calibration keeps beats on time.

How to do it

  1. Open Galaxy — it runs in the browser on WebGL
  2. Choose a song or play the demo
  3. Pick a cosmic scene and add your logo or title
  4. Record, or export an MP4 at 1080p–4K

Questions people ask about 3d audio visualizer

WebGL1 fallback?

Galaxy needs WebGL2; BLOOB runs on Canvas 2D anywhere.

Can I embed it?

Yes — both apps support chrome-free embed URLs.

Is the source available?

Not currently.

Mobile?

Yes, with a lower quality tier.

Free forever — help keep it that way. There is no paywall, no watermark and no ad. Support pays the hosting and the phone-remote relay servers and funds new scenes. ♥ Support BLOOB & Galaxy What it funds
Open Galaxy 3D Cloudflare mirror

Related: galaxy music visualizer · particle music visualizer · black hole music visualizer · free audio visualizer